Agromatic

Agromatic

A farming and automation game where your automation is people. Hire workers, pay their salaries, build their houses, and lay out your farms and factories like a town. Produce and sell valuable goods to keep your business profitable. This isn't colony survival, it's running a company.

Trailer

Watch trailer on Steam▶

Technical Architecture

  • Engine: Unspecified (Pending Dev Claim)
  • AI Systems: Unspecified
  • State/Architecture: Unspecified
  • Status: Pending Dev Claim

October Update: Into the Tech Age

The October update is here! This one opens up the next tech tier with chip manufacturing, CPUs, and robotics, along with a push forward in the story.

New

- Pressing ESC now also closes the zone selector

- Train head status indicator

- Train wagon load/unload indicator

- Moving trains are now saved and loaded at their last position

- Copy and paste for Plot Signs

- Bulk paste for wagons

- Animals that eat hay now have a 50% chance to produce extra manure

- Storage modal now shows a config summary

- Active export contracts can now be pinned

- Chip manufacturing is now enabled

- Dual-core CPU and quad-core CPU added as craftable items

- Robotics is now enabled

- Story quest advanced

- Crafting animation for craft workers doing presence jobs

- Crafting progress now shows ingredients

- Tooltip info on required research items

- Icons added to the research popup

- Last camera position is now saved when the game is saved

- In-game feedback (no Google Form needed)

Changes

- The game seed formula has changed, so your existing collected seeds will probably look different now. Previously, seeds were too balanced, with resources distributed evenly. Now seeds can be unlucky, average, or lucky, giving more variety.

- The default seed has changed. The new default is a strong early-game seed I picked by hand, great for new players. The old default seed was no longer a good fit for this.

- Export contract objective changed to purchasing a specific zone

- Removed manual contract delivery

- Pinned contracts now show all contracts, including completed ones

- Removed the amount from the pinned objective

- Clicking the storage config summary now opens the filter

- Improved the story side choices UI for better clarity

- Increased the width of the quest panel

- Removed Supreme research plant and water

- Power label in the research modal now updates continuously

- Crop depot is disabled until you have a logistics worker

Fixes

- Fixed zone selector not working when paused

- Fixed lumberjacks getting stuck and not putting carried items into storage

- Fixed feed amount on the barn's feed trough

- Fixed building floor override

- Fixed ground items blocking planted crops

- Fixed storage UI config summary position

- Fixed "X idle workers" click so the count is accurate

- Temporary fix for the train head UI load/unload switch

Read the original announcement on Steam →


Imported from Agromatic on Steam. Steam genres: Indie, Simulation, Strategy, Early Access.

Follow us on social media for updates