Horse Racing Manager
Manage your own horse racing stables, breed and train future champions. Compete across diverse tracks, balance finances, manage staff, and expand your reach in the world of horse racing. Turn ambition into legacy, one choice at a time.
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Trailer
Technical Architecture
- Engine: Unspecified (Pending Dev Claim)
- AI Systems: Unspecified
- State/Architecture: Unspecified
- Status: Pending Dev Claim
Modding
[0.9.9.9] - 2026-08-28
Added - Unemployment benefits added to the game - In standings show jockey strike rate table - Writers (human) have started working on reformatting emails and making them more interesting overall, some new emails might also popup from time to time! - Stable detail pages now have staff history, where you can see history of staff and how they have effected the stable Improved - As jockey/unemployed, you can now buy syndicate horses - You can now sell your syndicate horse shares (at a discount) to a random NPC - Auctionhouse and racecourse prestige now effects income/interest - If you buy a plane and car you can now use those for travelling - In negotiation screen for a position, show where the owner/manager is willing to go based on your reputation - The minimum amount of shares you can buy at once is now 1 instead of 100 - In share buy and sell there are now quick amount buttons - You now need to wait 2 years before IPO of stable - Work on game efficiency - In automation settings for the stable you can now export and import the settings - Auction lot numbers balanced, and prized accordingly - When autoregistering players horses, it now also bumps CPU horses - In game rules there is now a setting for age jitter/uncertainty in potential and ability, default is on - Work on auction and racecourse balance in general - World generation is more efficient - You can now get children even if not married - You can now quick offer from context menu on venues also - For auctionhouses and racecourses, you can now use context menu to copy either financials or the recurring events, and then do a range select and paste these onto your other venues. This makes it super quick to setup multiple venues the same way - For stables you can now use the context menu to copy automation settings and paste them to your other stables, you can also with context menu set active stable now - With context menu you can now quarantine, quick sell, rehome, send to sanctuary and put down horses also in bulk - You can now give raise and bonus with context menu - Saves are a bit bigger but much faster since we changed compression level, example a large file took 1 minute to save with around 60MB now takes around 2 seconds with 70MB - Relative date unit can now be capped at weeks or days in localization settings, this helps in registering for races since 1 month is quite broad timeframe two races could be either 1 day apart or 29 days. Default is now week. - Automatic staff assignment has now been split from automatic training, the staff assignment should also better match the staff skill levels with the horses - Jockey conflicts are not anymore first come first serve, but the jockey tries to pick the best horse to ride - When searching persons now say what stable they work at since names are not unique - In tables if there are now multiple entities, you can double click the entity to go to it without a row being tiedt to just say opening a horse or race results - Made family asks a bit more reasonable - In horse description change change how the fame world gets assigned, and also a GOAT tag - In upcoming races you can now change the jockey and running style - In race live preview you can now skip to own horse - Spritesheet operation performance improved. Preparing horse animations for a race takes ~80% less time than before Fixed - If a player controlled stable turned on automatic firing it did not work - A bulk firing path could leave ghost staff tied to horses - Tenure lowered from 180 days to 90 for the automatic firing functions - If a stable has 0 horses, the calculation how many staff to fire did not workjockey - Max auction commision now 25% - Jockeys also got a cap on salaries - Freelance rides are not all now 1K - When using custom horse names, remove the unkown stable from standings - As jockey you can't anymore change horses or staff travel options in map - Travel cost has been rebalanced - Stale syndicate share prices - Jockey sponsorships now have a cooldown between offers - Items simplified to 1 brand per category of type - When company had public float, you could discount buy it from stable page - Removed some employee goals - For auctions apply the overcharge penalty - Balance auction sponsors - Betting generation now has demand response as the other sliders in racecourse financials - When a stable liquidated they did not release the auction houses - Fullscreen with "Minimize on focus loss" enabled should no longer bounce straight back to fullscreen after minimizing - Betting result email was not sent sometimes - Make cheapeast marriage option cheaper - Overlapping UI in Championship People tab and Horse page training tab - Featured market should work a bit better for younger horses - Finance page showed the wrong value for your owned racecourse asses - CPU had horses with wins in maiden races - Table remembered the previous search but didn't apply it when moving back to the scene - If the CPU has put an horse or venue on sale, it is now the final price without premium - In email for economic result, the market value is now 12 months, same with training emails to see longer history - Ratings are displayed as ints now uniformly - When you got staff loyalty email and pressed an options, the buttons did not disappear leading to confusing UX - Form order fixed, not sure when this broke but it went left to right in recency instead of right to left like standard - When making a Stallion or Broodmare auction it wasn't using the age limits you set - Time trial reference times list overflowing - Tooltip for person's ability and potential referred to a horse - Travel costs are charged again - Coat patterns: varnish roan appaloosa, dominant white, blanket appaloosa, few spot appaloosa, leopard appaloosa not showing correctly - Road To showing Points Leaderboards and Direct Qualifiers as emptyRead the original announcement on Steam →
Imported from Horse Racing Manager on Steam. Steam genres: Indie, Racing, RPG, Simulation, Sports, Strategy, Early Access.